When you get two strong market participants, the question always arises, which one is the best and what makes it the best? The same concept applies to almost every product and the world of animation software is no different.
Therefore, let’s look at the two main softwares, namely 3DMax and Maya. Everything has good and bad sides and after all the two products are competitive against each other by their respective owners. The difference is that these two dynamic software packages are owned by the same company. It doesn’t make sense that a company would compete against itself, does it? The motive for the takeover could be to buy out the competitor and then shelve the weaker of the two. That’s not the case here, however, as Autodesk now owns both 3D Max and Maya and has no intention of retiring either. It may not sound like it, but their concept is very viable.
As we said earlier, these two items have their strengths and weaknesses, but are very popular and widely used in the industry. Autodesk simply decided to take the weaknesses of both and strengthen them with the attributes of its counterpart.
Her strengths.
3D Max is a favorite among architectural and visualization animators, while Maya is the top choice for the television and film industries. 3D Max has great conceptual modeling tools, rich environment creation, and works well with other Autodesk product lines, just to name a few of the main features. Maya, on the other hand, has amazing character rigging, animation layering, and motion capture handling capabilities that surpass 3D Max.
Maya has major advantages over 3D Max in terms of nurbs modeling. This is because the software has taken a different approach in this area, which means it’s easier to use. Nurbs are complex surfaces that you would use to create a polygon, for example. The effects that the animator can achieve in terms of fluid are impressive with Maya. It allows very realistic simulations of liquid and gas reactions in reality and the ocean shader it implemented produces amazing quality for water animations. In addition, Maya allows you to draw freehand and use 3D paint effects, which include some special effects, and so-called paint effects.
To determine which is the best it depends first on your budget as 3D Max is cheaper but if your purpose is architecture and visualization you won’t get a bargain as Maya is better suited here. For the special effects in the animation, Maya is the right choice. Ultimately, the decision comes down to what your computer can handle. Maya runs on Windows, Mac, and Linux, with Max limited to Windows-based systems only. Either way, you’ll have the best of both worlds with one of these software packages.
Thanks to Cody Landon | #Max #Maya #pros #cons #animation #software